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	<title>Comments on: Nintendo Wii User Experience</title>
	<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/</link>
	<description>The usability blog of John S. Rhodes</description>
	<pubDate>Mon, 13 Oct 2008 02:28:58 +0000</pubDate>
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		<title>by: Chris</title>
		<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-166578</link>
		<pubDate>Tue, 12 Feb 2008 09:43:26 +0000</pubDate>
		<guid>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-166578</guid>
					<description>Great Site! Far too many demons! Wii kicks the ass off any systems!</description>
		<content:encoded><![CDATA[<p>Great Site! Far too many demons! Wii kicks the ass off any systems!
</p>
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		<title>by: Herb</title>
		<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-130105</link>
		<pubDate>Mon, 08 Oct 2007 23:12:20 +0000</pubDate>
		<guid>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-130105</guid>
					<description>The system is so intelligent it can even anticipate what an old codger like me (66) is going to do before I do it. Great gaming system.</description>
		<content:encoded><![CDATA[<p>The system is so intelligent it can even anticipate what an old codger like me (66) is going to do before I do it. Great gaming system.
</p>
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		<title>by: Nintendo Wii</title>
		<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-75770</link>
		<pubDate>Mon, 09 Apr 2007 10:33:26 +0000</pubDate>
		<guid>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-75770</guid>
					<description>&quot;There, that makes more sense :P. &quot;

LOL, Nothing in life make sence to me.</description>
		<content:encoded><![CDATA[<p>&#8220;There, that makes more sense :P. &#8221;</p>
<p>LOL, Nothing in life make sence to me.
</p>
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	<item>
		<title>by: WebWord &#187; Blog Archive &#187;</title>
		<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-38026</link>
		<pubDate>Wed, 22 Nov 2006 16:24:34 +0000</pubDate>
		<guid>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-38026</guid>
					<description>[...] Related: Nintendo Wii User Experience [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Related: Nintendo Wii User Experience [&#8230;]
</p>
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		<title>by: Francis Wu</title>
		<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-37805</link>
		<pubDate>Tue, 21 Nov 2006 02:22:39 +0000</pubDate>
		<guid>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-37805</guid>
					<description>Oops, those two &quot;aren't&quot;s are weird.

&quot;... if they aren’t afraid that the console and TV could be posessed by demons.&quot;

There, that makes more sense :P.</description>
		<content:encoded><![CDATA[<p>Oops, those two &#8220;aren&#8217;t&#8221;s are weird.</p>
<p>&#8220;&#8230; if they aren’t afraid that the console and TV could be posessed by demons.&#8221;</p>
<p>There, that makes more sense :P.
</p>
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		<title>by: Francis Wu</title>
		<link>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-37804</link>
		<pubDate>Tue, 21 Nov 2006 02:18:57 +0000</pubDate>
		<guid>http://www.webword.com/wp/2006/11/19/nintendo-wii-user-experience/#comment-37804</guid>
					<description>I think the success of the Wii has less to do with the target audience and more to do with its scope -- in this case, practically everybody.  Everybody loves games.  Everybody likes a puzzle, everybody likes a challenge.

The real challenge for non-gamers isn't the types of games, but the interface.  I think they looked at how the mouse changed how we interact with machines or virtual spaces.  It's intuitive -- point and click.

It seems that the Wii remote was designed with that in mind.  Ultimately, the Wii remote appeals to some very primal instincts that we have, ever since we started using tools during the Stone Age.  Use it to swing at things, chop things, attack things, poke things, write things... and today, point and shoot at things.

I'm convinced that the Wii remote is so intuitive that if you introduced the console to some natives of some remote aboriginal village somewhere, I'm sure they could get the hang of it... if they aren't afraid that the console and TV aren't posessed by demons.  On a similar note, I'd like to see what some smarter primates would make of the Wii.</description>
		<content:encoded><![CDATA[<p>I think the success of the Wii has less to do with the target audience and more to do with its scope &#8212; in this case, practically everybody.  Everybody loves games.  Everybody likes a puzzle, everybody likes a challenge.</p>
<p>The real challenge for non-gamers isn&#8217;t the types of games, but the interface.  I think they looked at how the mouse changed how we interact with machines or virtual spaces.  It&#8217;s intuitive &#8212; point and click.</p>
<p>It seems that the Wii remote was designed with that in mind.  Ultimately, the Wii remote appeals to some very primal instincts that we have, ever since we started using tools during the Stone Age.  Use it to swing at things, chop things, attack things, poke things, write things&#8230; and today, point and shoot at things.</p>
<p>I&#8217;m convinced that the Wii remote is so intuitive that if you introduced the console to some natives of some remote aboriginal village somewhere, I&#8217;m sure they could get the hang of it&#8230; if they aren&#8217;t afraid that the console and TV aren&#8217;t posessed by demons.  On a similar note, I&#8217;d like to see what some smarter primates would make of the Wii.
</p>
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