Archive for March, 2006

Video on Usability: Interview with Jakob Nielsen

Thursday, March 16th, 2006

“In the 16-minute interview with Ziff Davis Media executive editor Mike Elgan, Nielsen addresses the challenges of designing for usability, and discusses ways to maximize application usability for average users. He covers a wide range of topics, ranging from the proper attitude for programmers, to the importance of prototyping in design, to the reasons why […]

Nibblets for Nibblers

Thursday, March 16th, 2006

Related to WebWord >> The Usability Exchange has been set up to provide practical testing by disabled people: Disabled people check out site usability
Less related to WebWord >> Steve Gillmor’s a really sharp guy but he’s not making sense here: The Attention Economy Land Grab
Even less related to WebWord >> The U.S. Government has just […]

Interesting Battle: Dave Winer vs. Rogers Cadenhead

Thursday, March 16th, 2006

I’m not really all that keen on airing dirty laundry, mainly because I’d rather spread good ideas and good news. The world is full of nasty words and deeds. I feel no need to jump into the fray. I’m going to violate this personal policy for a moment, in this post.
In the past, […]

Visceral design: do looks matter?

Tuesday, March 14th, 2006

“Presentation visuals must be free of errors; they must be accurate. But our visuals — like it or not — also touch our audience on an emotional level. People judge instantly whether or not something is attractive to them or not. This is a visceral reaction. And it matters.”
The obvious: Looks matter. I’m 100% […]

The truth about Google’s so-called “simplicity”

Tuesday, March 14th, 2006

“Anybody can make a simple-looking interface if the system only does one thing. If you want to do one of the many other things Google is able to do, oops, first you have to figure out how to find it, then you have to figure out which of the many offerings to use, then you […]

Websites reflect true face of an organization

Tuesday, March 14th, 2006

“The Web creates a direct link between the organization and the customer. The best organizations are learning about the huge benefits this direct link has. If they strip away unnecessary bureaucracy, confusing jargon, and time-wasting processes, they establish a major competitive advantage.” (Author: Gerry McGovern)
Where customers get that vital first impression…

Cubicles: The great mistake

Friday, March 10th, 2006

“Reviled by workers, demonized by designers, disowned by its very creator, it still claims the largest share of office furniture sales–$3 billion or so a year–and has outlived every “office of the future” meant to replace it. It is the Fidel Castro of office furniture.” (Author: Julie Schlosser, Source: FORTUNE Magazine)
The cubicle was not born […]

Just Build It: HTML Prototyping and Agile Development

Wednesday, March 8th, 2006

“Creating wireframes, PDDs, site maps, storyboards, process flows, and other tools for developing user interfaces is a lot like working in a vacuum. You’re ignoring many of the significant factors that influence your final product. These documents have their place. There’s no questioning that. However, it is important to understand when a design document might […]

Fedora Logo Development Process

Tuesday, March 7th, 2006

The process is outlined in a simple graphic. I bet it was more difficult than the graphic implies.
Related:

Great Logos And Why (Design Newz)

The process of redesigning a logo (Digital Web)

15 Trends Taking Shape In Logo Design

How to Create a Logo (Entrepreneur)

10 reasons why YouTube is better than Google Video

Tuesday, March 7th, 2006

#2 — “YouTube’s user interface is vastly better. It’s easy to use and more attractive while ironically retaining a Google-like simplicity. Google Video’s UI is so spartan as to be unattractive.” (Source: Church of the Customer Blog)
Read all 10 reasons why YouTube is better than Google Video
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Don’t Make Me Think: An Opportunity

Monday, March 6th, 2006

Directly from Steve Krug:
“My publisher, Peachpit, is sponsoring a contest to promote Don’t Make Me Think, and the prize is a free one-day usability review of the winner’s Web site (i.e., one day of my time–retail value: $3,000). All [you] have to do to enter is send Peachpit an email with [your] name and address […]

Usability shrinks along with notebooks

Saturday, March 4th, 2006

“Nobody wants to lug around a 10-pound laptop, but while computer makers scramble to roll out models that are ever smaller and lighter, nobody has stopped to ask just how small is too small.” (Source: Cox Texas Newspapers, Author: Betsy Schiffmane)