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	<title>Comments on: Usability Redefined: Howability, Taskability, Recommendability, Profitability</title>
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	<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/</link>
	<description>The usability blog of John S. Rhodes</description>
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		<title>By: website development company</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-112512</link>
		<dc:creator>website development company</dc:creator>
		<pubDate>Mon, 30 Jul 2007 06:26:56 +0000</pubDate>
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		<description>I’ve yet to find any real list of ‘JavaScript Heuristics’ related to the use of JavaScript in a site. However, there are methods of implementing JavaScript in ways that improve both the overall user experience as well as general site accessibility, and so I think developing a couple of rules specific to that would be useful. A set of JavaScript heuristics I created for a recent usability review included. Does the site navigation work with JavaScript disabled? Does key site functionality fail when JavaScript is disabled? Does the site use (script based) pop-ups? Does the site use device independent scripts? No doubt there are others that could be included here, but I think it’s a good start… Can you add to this?</description>
		<content:encoded><![CDATA[<p>I’ve yet to find any real list of ‘JavaScript Heuristics’ related to the use of JavaScript in a site. However, there are methods of implementing JavaScript in ways that improve both the overall user experience as well as general site accessibility, and so I think developing a couple of rules specific to that would be useful. A set of JavaScript heuristics I created for a recent usability review included. Does the site navigation work with JavaScript disabled? Does key site functionality fail when JavaScript is disabled? Does the site use (script based) pop-ups? Does the site use device independent scripts? No doubt there are others that could be included here, but I think it’s a good start… Can you add to this?</p>
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		<title>By: Alexander</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-18770</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Tue, 11 Jul 2006 17:02:05 +0000</pubDate>
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		<description>Hi again

Just to be more specific... the &#039;ease of doing&#039; could not entirely replace &#039;ease of learning&#039; because it doesnt take account of a) the internal sense the user has that they know how to do thing, and b) people could get a task done, but having misunderstood how they did it.  So the &#039;ease of doing&#039; measure does not (to my mind) transcend the ease of learning.  But, of course, it is very useful and complementary.

Efficiency of use and pain tolerance also seem to be complementary, rather than the latter replacing the former.

Memorability and recommendability: this is interesting.  As I understand it, memorability is a totally different type of measure than recomendability.  Just because someone says or does actually recommend the site, that says nothing about how easily the person could use the system again in the future - which is an important measure.</description>
		<content:encoded><![CDATA[<p>Hi again</p>
<p>Just to be more specific&#8230; the &#8216;ease of doing&#8217; could not entirely replace &#8216;ease of learning&#8217; because it doesnt take account of a) the internal sense the user has that they know how to do thing, and b) people could get a task done, but having misunderstood how they did it.  So the &#8216;ease of doing&#8217; measure does not (to my mind) transcend the ease of learning.  But, of course, it is very useful and complementary.</p>
<p>Efficiency of use and pain tolerance also seem to be complementary, rather than the latter replacing the former.</p>
<p>Memorability and recommendability: this is interesting.  As I understand it, memorability is a totally different type of measure than recomendability.  Just because someone says or does actually recommend the site, that says nothing about how easily the person could use the system again in the future &#8211; which is an important measure.</p>
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		<title>By: Alexander</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-18769</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Tue, 11 Jul 2006 16:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.webword.com/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/#comment-18769</guid>
		<description>This articles picks out some interesting parts of user experience, e.g. pain tolerance.  I don&#039;t think the &#039;new&#039; replaces the &#039;old&#039; for the most part.  I would phrase it as enriching the picture, rather than revamping the old one.  

Also, more rounded thinking would include asking &quot;Why worse?&quot; rather than just &quot;Why better?&quot;.

Thanks
A,</description>
		<content:encoded><![CDATA[<p>This articles picks out some interesting parts of user experience, e.g. pain tolerance.  I don&#8217;t think the &#8216;new&#8217; replaces the &#8216;old&#8217; for the most part.  I would phrase it as enriching the picture, rather than revamping the old one.  </p>
<p>Also, more rounded thinking would include asking &#8220;Why worse?&#8221; rather than just &#8220;Why better?&#8221;.</p>
<p>Thanks<br />
A,</p>
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		<title>By: All About Users &#187; Blog Archive &#187; Usability redefined</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11710</link>
		<dc:creator>All About Users &#187; Blog Archive &#187; Usability redefined</dc:creator>
		<pubDate>Fri, 27 Jan 2006 13:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.webword.com/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/#comment-11710</guid>
		<description>[...] Read the full post: Usability Redefined [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the full post: Usability Redefined [...]</p>
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		<title>By: Francis Wu</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11492</link>
		<dc:creator>Francis Wu</dc:creator>
		<pubDate>Thu, 22 Dec 2005 22:48:41 +0000</pubDate>
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		<description>Hmmm... the way I see it, collaboration may simply be an end (desired result) and usability is... well, the usability of the means to get to that end.  At this point, I&#039;m not sure how usability in itself is supposed to address collaboration.  Could it simply be beyond usability&#039;s scope and definition?</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; the way I see it, collaboration may simply be an end (desired result) and usability is&#8230; well, the usability of the means to get to that end.  At this point, I&#8217;m not sure how usability in itself is supposed to address collaboration.  Could it simply be beyond usability&#8217;s scope and definition?</p>
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		<title>By: John Rhodes</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11491</link>
		<dc:creator>John Rhodes</dc:creator>
		<pubDate>Thu, 22 Dec 2005 22:09:08 +0000</pubDate>
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		<description>Nice link on The Probabilistic Age.  Just read that earlier today.

Revisiting: &lt;em&gt;How good is the system at making it easy for humans to connect to each other?&lt;/em&gt;

I need to noodle more on this.  I don&#039;t think I have it quite right.  

Here&#039;s the next stab: How well does the system help forge both implicit and explicit connections among users? How much does the system convert discreet connections between users to fluid connections? Collabonetworkability would be the measurement of communication flow between users.

Let&#039;s break this down yet another way.  How is the usability of networked life measured?  We all need to admit that usability is still very much tied to ergonomics, meatspace, and standalone applications.  &lt;em&gt;&lt;b&gt;Usability doesn&#039;t effectively address human collaboration in an increasingly networked world&lt;/b&gt;&lt;/em&gt;.  

And, as I&#039;ve stated many times in the past, it doesn&#039;t effectively reflect business and need for profits.</description>
		<content:encoded><![CDATA[<p>Nice link on The Probabilistic Age.  Just read that earlier today.</p>
<p>Revisiting: <em>How good is the system at making it easy for humans to connect to each other?</em></p>
<p>I need to noodle more on this.  I don&#8217;t think I have it quite right.  </p>
<p>Here&#8217;s the next stab: How well does the system help forge both implicit and explicit connections among users? How much does the system convert discreet connections between users to fluid connections? Collabonetworkability would be the measurement of communication flow between users.</p>
<p>Let&#8217;s break this down yet another way.  How is the usability of networked life measured?  We all need to admit that usability is still very much tied to ergonomics, meatspace, and standalone applications.  <em><b>Usability doesn&#8217;t effectively address human collaboration in an increasingly networked world</b></em>.  </p>
<p>And, as I&#8217;ve stated many times in the past, it doesn&#8217;t effectively reflect business and need for profits.</p>
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		<title>By: Francis Wu</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11490</link>
		<dc:creator>Francis Wu</dc:creator>
		<pubDate>Thu, 22 Dec 2005 21:19:28 +0000</pubDate>
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		<description>Yeah, tagging is certainly an excellent example of how collabonetworkability becomes implicit in usability.  All this talk of collabonetworkability reminds me of &lt;a href=&quot;http://www.thelongtail.com&quot; rel=&quot;nofollow&quot;&gt;The Long Tail&lt;/a&gt;&#039;s recent article on &lt;a href=&quot;http://www.thelongtail.com/the_long_tail/2005/12/the_probabilist.html&quot; rel=&quot;nofollow&quot;&gt;The Probabilistic Age&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Yeah, tagging is certainly an excellent example of how collabonetworkability becomes implicit in usability.  All this talk of collabonetworkability reminds me of <a href="http://www.thelongtail.com" rel="nofollow">The Long Tail</a>&#8217;s recent article on <a href="http://www.thelongtail.com/the_long_tail/2005/12/the_probabilist.html" rel="nofollow">The Probabilistic Age</a>.</p>
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		<title>By: Jesper Rønn-Jensen</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11488</link>
		<dc:creator>Jesper Rønn-Jensen</dc:creator>
		<pubDate>Thu, 22 Dec 2005 20:56:47 +0000</pubDate>
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		<description>Very interesting article John. I think you&#039;re on track to something here. I think I better read your post 2-3 times more</description>
		<content:encoded><![CDATA[<p>Very interesting article John. I think you&#8217;re on track to something here. I think I better read your post 2-3 times more</p>
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		<title>By: John Rhodes</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11487</link>
		<dc:creator>John Rhodes</dc:creator>
		<pubDate>Thu, 22 Dec 2005 20:51:40 +0000</pubDate>
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		<description>I think &lt;em&gt;collaboration&lt;/em&gt; is a reasonable word to capture what I&#039;m talking about.  However, it doesn&#039;t cover it in total.  Collaboration seems to imply that two people are directly working with each other, but I think collaboration can happen indirectly: human-computer-human or asynchronous delivery.  It appears to me that &lt;em&gt;collaboration&lt;/em&gt; and &lt;em&gt;networkability&lt;/em&gt; capture the idea.  The ties are in the humans, systems, and networks. 

Regarding collaboration and networkability, social bookmarking is an interesting topic.  How good is the system at making it easy for humans to connect to each other?  

A rather slick example is the following.  Tagging is mostly selfish and egotistical, yet the cumulation of tags benefits all.  Overall system usability improves as users tag, which means that users benefit from the collaboration and connections.  Unintentional usability or emergent usability. &lt;em&gt;Sweet!&lt;/em&gt;

Maybe that is what all of this is about.  Greater usability emerges as users focus more on their own wants and needs, as long as collaboration and networking are natural parts of the system.  Stated differently, you don&#039;t always need to predefine or predict or bake usability into a system as long as users are able to connect to each other as they think and act.</description>
		<content:encoded><![CDATA[<p>I think <em>collaboration</em> is a reasonable word to capture what I&#8217;m talking about.  However, it doesn&#8217;t cover it in total.  Collaboration seems to imply that two people are directly working with each other, but I think collaboration can happen indirectly: human-computer-human or asynchronous delivery.  It appears to me that <em>collaboration</em> and <em>networkability</em> capture the idea.  The ties are in the humans, systems, and networks. </p>
<p>Regarding collaboration and networkability, social bookmarking is an interesting topic.  How good is the system at making it easy for humans to connect to each other?  </p>
<p>A rather slick example is the following.  Tagging is mostly selfish and egotistical, yet the cumulation of tags benefits all.  Overall system usability improves as users tag, which means that users benefit from the collaboration and connections.  Unintentional usability or emergent usability. <em>Sweet!</em></p>
<p>Maybe that is what all of this is about.  Greater usability emerges as users focus more on their own wants and needs, as long as collaboration and networking are natural parts of the system.  Stated differently, you don&#8217;t always need to predefine or predict or bake usability into a system as long as users are able to connect to each other as they think and act.</p>
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		<title>By: Francis Wu</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11486</link>
		<dc:creator>Francis Wu</dc:creator>
		<pubDate>Thu, 22 Dec 2005 20:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.webword.com/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/#comment-11486</guid>
		<description>Interesting.  I never really saw collaboration as an aspect of usability.  In retrospect, it could be implicit depending on the type of collaboration.  At a glance, I figure there are three types of collaboration.

There&#039;s one where users contribute to the integrity of the data (think Wikipedia or social bookmarkting).

2nd and 3rd are conversations (think blogging à la Cluetrain), one where users converse for the development of your product or service, and the other where users converse for the sake of conversation.

I would think the first two easily falls into usability.  The latter one would fall under the &quot;Desirable&quot; part of Morville&#039;s definition of User Experience Design.

What do you think?</description>
		<content:encoded><![CDATA[<p>Interesting.  I never really saw collaboration as an aspect of usability.  In retrospect, it could be implicit depending on the type of collaboration.  At a glance, I figure there are three types of collaboration.</p>
<p>There&#8217;s one where users contribute to the integrity of the data (think Wikipedia or social bookmarkting).</p>
<p>2nd and 3rd are conversations (think blogging à la Cluetrain), one where users converse for the development of your product or service, and the other where users converse for the sake of conversation.</p>
<p>I would think the first two easily falls into usability.  The latter one would fall under the &#8220;Desirable&#8221; part of Morville&#8217;s definition of User Experience Design.</p>
<p>What do you think?</p>
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		<title>By: John Rhodes</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11485</link>
		<dc:creator>John Rhodes</dc:creator>
		<pubDate>Thu, 22 Dec 2005 19:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.webword.com/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/#comment-11485</guid>
		<description>Good question!

I think perhaps it is different in two key ways. First, as you point out, New Usability, Neo Usability, Usability 2.0, or Whatever You Call It, is tied to cost, money, profits, value, and as you state, cost-effeciency.  Peter Morville hits on this with &quot;Value&quot; when he describes &lt;a href=&quot;http://semanticstudios.com/publications/semantics/000029.php&quot; rel=&quot;nofollow&quot;&gt;User Experience Design&lt;/a&gt;.  The bottom line is the bottom line, which is neglected with usability.

But, I think there there another dimension that is missing, namely Human-to-Human Connections.  More broadly, it might just be a matter of looking at usability beyond one user.  People talk to each other.  Organizations are connected.  Groups work collaboratively.  Usability typically fails to capture this.  Usability is about connections, particularly human connections.</description>
		<content:encoded><![CDATA[<p>Good question!</p>
<p>I think perhaps it is different in two key ways. First, as you point out, New Usability, Neo Usability, Usability 2.0, or Whatever You Call It, is tied to cost, money, profits, value, and as you state, cost-effeciency.  Peter Morville hits on this with &#8220;Value&#8221; when he describes <a href="http://semanticstudios.com/publications/semantics/000029.php" rel="nofollow">User Experience Design</a>.  The bottom line is the bottom line, which is neglected with usability.</p>
<p>But, I think there there another dimension that is missing, namely Human-to-Human Connections.  More broadly, it might just be a matter of looking at usability beyond one user.  People talk to each other.  Organizations are connected.  Groups work collaboratively.  Usability typically fails to capture this.  Usability is about connections, particularly human connections.</p>
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		<title>By: Francis Wu</title>
		<link>http://www.webword.com/wp/2005/12/22/usability-redefined-howability-taskability-recommendability-profitability/comment-page-1/#comment-11484</link>
		<dc:creator>Francis Wu</dc:creator>
		<pubDate>Thu, 22 Dec 2005 17:52:19 +0000</pubDate>
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		<description>Aside from cost-efficiency, how does this new definition differ from user experience design?  To me, usability has always been one of the many &quot;sub-disciplines&quot; of UED...</description>
		<content:encoded><![CDATA[<p>Aside from cost-efficiency, how does this new definition differ from user experience design?  To me, usability has always been one of the many &#8220;sub-disciplines&#8221; of UED&#8230;</p>
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