Monsters of Photorealism

Wired — “But when human avatars approach photoreality? Something weird happens. Our brains rebel, and we begin focusing on the tiny details that aren’t quite perfect. The realism of our avatars suddenly plunges downward into a valley — and they begin to look like zombies.”

I’ve seen this in a few games and computer generated movies. It is indeed kind of creepy. So here’s the question: What if all this new energy was plowed into better game play, quality, and (gasp!) usability?

Read more about the Uncanny Valley.

One Response to “Monsters of Photorealism”

  1. Humanist Says:

    Usability and game play would force contact with humans — yuck. Even easy gains in usability or interaction design will take a back seat to some new code trick which would look good on a resume.

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