Half-Life 2 is making me sick …. literally

The user experience is a crafty little devil. Designers and developers, especially in the gaming industry, shoot for stunning visual details, amazing sounds, and overall realism. The problem is that sometimes the experience is too good.

That’s right. Sometimes you can have too much of a good thing! This seems impossible or certainly unrealistic. However, if you make some experiences too good, the experience is actually bad. There seems to be a breaking point where the visual system, for example, cannot handle the experience.

Read how Half Life 2 is causing motion sickness. It might be due to the range of view or refresh rate.

Motion sickness is probably caused by sensory conflict or perception-action mismatching, in case you didn’t know.

Learn more about motion sickness here.

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