Archive for August, 2004

Why Specs Matter

Monday, August 23rd, 2004

Dave Into Mark — “Most developers are morons, and the rest are assholes. I have at various times counted myself in both groups, so I can say this with the utmost confidence.”
Sometimes using foul language makes sense, and sometimes it does not. Do you think using “assholes” in this posting adds value? Does it bother […]

John Zimmerman on Idea Generation and User-Centered Design

Monday, August 23rd, 2004

roBlog — “John Zimmerman, one of the three resident Design professors in the HCII, came to our capstone project class a few weeks ago (you can tell I’m behind…) to talk about ways to create user-centered design ideas. He espoused several interesting views that in many ways are fundamentally different from the more data-centric ways […]

Interactive TV user experience research

Sunday, August 22nd, 2004

“Some of the principles or methods from software and web usability work are applicable to i-TV -usability, but there are also differences, as the following sections will show.”
Read the posting…

Putting Forms on the Web

Friday, August 20th, 2004

If you want to know how to properly design web forms, I strongly advise you to check out Ginny Redish’s excellent Moving Forms to the Web (PDF format).
(Found via Croc o’ Lyle)

Money for usability ‘repays bottom line’

Friday, August 20th, 2004

Computer World — “Improving the usability of an electronic device or software application could mean more to a business’s profit or market share than recruiting an extra developer to get the innovation to market more quickly.”
Good article. I’d like to make three points. First, as Fred Brooks clearly explains in The Mythical Man-Month you can’t […]

How to Properly Format Dates: UPDATE

Friday, August 20th, 2004

At the end of July I published an article on date formatting. As expected, I received quite a bit of email about this. It always makes me laugh that I get more email from readers on what I feel are less important issues, such as date formatting and using one or two spaces after a […]

Keystroke Level Modeling as a Cost Justification Tool

Friday, August 20th, 2004

TaskZ — “Keystroke level modeling (Card, Moran & Newell, 1983) is one of a variety of cognitive modeling techniques that have been reported in the literature over the last two decades. Cognitive modeling, simply put, involves identifying and counting all the discrete human operations - physical (e.g., mouse click, keystroke), cognitive (e.g., read or speak […]

Perfect Web Page?

Thursday, August 19th, 2004

What is the perfect web page? How many words should it include? How many images? How big should the images be? How many images should it include? What should the navigation be like? How many links should it have? How wide should the page be? How quickly should it download? What font(s) should be used? […]

Profits First, Users Second

Thursday, August 19th, 2004

Oristus — “The purpose of this article is to challenge a core belief in usability. An argument is made that profits are more important than users since organizations cannot survive without profits. Although the business value is high, usability is only one mechanism for driving profits and success.”
It is true that companies cannot survive without […]

Strategic Thoughts

Thursday, August 19th, 2004

Daniel Szuc asks: “What are the variables that help people move their thinking outside of their current job role and think more holistically about what they are working on? Can anyone do it? Do people really care? How does this type of thinking help people outside of Usability become more customer centric? What job roles […]

Help for Team Efforts

Thursday, August 19th, 2004

Good article on teams… (Darwin Magazine)
I like that the article covers the positive side of teams; how to recognize when things are right.

Game boy

Thursday, August 19th, 2004

The Age — “Even after unveiling a dramatic new Legend of Zelda game featuring “adult” visuals - a stark contrast to its cartoon predecessor - Miyamoto says he will continue to focus on innovation rather than realistic graphics.”
How does usability play a role?
Read the article…